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A VR social meeting space that uses a 2D video game styled virtual convention space to encourage casual interactions. Has features for text and video interactions, programme and exhibit spaces. Used by Eastercon ConFusion (Eastercon) it was badly received. Its high cost forced the membership fee up, per-hour costing precluded testing beforehand, it had access issues with small fonts, the colocated group chats were inferior to Zoom, it didn't work on many platforms and while the specially commissioned convention layout looked attractive, it enforced a video game walking model.

An ambitious but deeply flawed system.