Difference between revisions of "Virtual convention"
From ConRunner
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* [[Boskone 58]] ran well | * [[Boskone 58]] ran well | ||
* [[Octocon]]s 2020 and 2021, made free, ran well | * [[Octocon]]s 2020 and 2021, made free, ran well | ||
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* [[Punctuation]] 1 & 2 planned as virtual, ran very smoothly | * [[Punctuation]] 1 & 2 planned as virtual, ran very smoothly | ||
* [[Columbus 2020 NASFiC]] | * [[Columbus 2020 NASFiC]] |
Latest revision as of 07:07, 28 December 2021
Conventions that are purely online, unlike physical conventions and hybrid conventions.
Conventions about virtual conventions
- Virtual Convention Convention, October 2020, talks recorded
Dozens of virtual conventions have been held virtually since 2020, the ones that make good case studies include
- CoNZealand (physical turned virtual at short notice)
- Boskone 58 ran well
- Octocons 2020 and 2021, made free, ran well
- Punctuation 1 & 2 planned as virtual, ran very smoothly
- Columbus 2020 NASFiC
- ConFusion (Eastercon) ambitious VR plans worked poorly.
- DisCon III Star crossed hybrid Worldcon