Difference between revisions of "Virtual convention"
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Conventions that are purely online, unlike [[physical convention]]s and [[hybrid convention]]s. | Conventions that are purely online, unlike [[physical convention]]s and [[hybrid convention]]s. | ||
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+ | Conventions about virtual conventions | ||
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+ | * [https://virtualconcon.cyou/ Virtual Convention Convention], October 2020, talks recorded | ||
Dozens of virtual conventions have been held virtually since 2020, the ones that make good case studies include | Dozens of virtual conventions have been held virtually since 2020, the ones that make good case studies include |
Revision as of 07:04, 28 December 2021
Conventions that are purely online, unlike physical conventions and hybrid conventions.
Conventions about virtual conventions
- Virtual Convention Convention, October 2020, talks recorded
Dozens of virtual conventions have been held virtually since 2020, the ones that make good case studies include
- CoNZealand (physical turned virtual at short notice)
- Boskone 58 ran well
- Octocons 2020 and 2021, made free, ran well
- Picocon 38 ran well
- Punctuation 1 & 2 planned as virtual, ran very smoothly
- Columbus 2020 NASFiC
- ConFusion (Eastercon) ambitious VR plans worked poorly.
- DisCon III Star crossed hybrid Worldcon